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User-centred vs human-centred design

User-centred vs human-centred design

An important distinction for methodology planning

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H Locke
Oct 16, 2021
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User-centred vs human-centred design
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An important distinction for methodology planning

A graphical icon of a human standing in the centre of concentric circles

Regular readers will know that I experience the daily joy that is working in a marketing agency. Because of this, I spend a significant amount of time correcting assumptions, de-risking projects and generally UX-plaining terms that people are using inaccurately and sometimes dangerously, when it comes to project delivery.

One of the classic misconceptions that I’ve been trying to overcome for years, is the interchangeable usage of of “user-centred” and “human-centred”. To be clear, they are similar, but they are not the same thing.

User-centred and human-centred methodologies are not the same thing.

What’s the difference?

At first glance the two methodologies look similar. And at the core they use many of the same methodologies and deliverables. However there are some key differences.

User-centred

User-centred methodologies, as indicated by the name, put users at the centre of the design process. From discovery and upfront generative research with existing or target users through to user testing.

The focus is usually on understanding and designing for the predicted users or user groups of the end product.

A standard UCD process with stages for understand, define, design, test & iterate, and build. With example user research tasks labelled.
Note: user-centred design methodology shown as an example only. Other approaches may be equally valid.

Human-centred

Human-centred (aka universal design) methodologies aim to include all humans as possible users. This means that your design and research process needs to include not only your client’s proposed target users, but all humans — all possible users, not just a specific target. As this is an inclusive process, you naturally need to include a wider range of users to uncover every imaginable (human) need throughout the research and design process if you are to ensure accessible outcomes.

A standard HCD process with stages for understand, define, design, test & iterate, and build. With multiple additional accessibility, inclusion and research tasks labelled throughout the process.
Note: human-centred design methodology shown as an example only. Other approaches may be equally valid.

Universal or human-centred design methodologies are also often used for designing solutions beyond a single screen or isolated platform experience, where a problem exists across physical, social and societal interactions.

Why does it matter?

One classic conversation I was once in in a previous marketing agency, was “We’re going to call it human-centred, not user-centred because it sounds better, ok?”

Classic marketing. Let’s rename something without bothering to

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